{"id":1006,"date":"2019-06-06T09:55:55","date_gmt":"2019-06-06T13:55:55","guid":{"rendered":"http:\/\/adamhorton.com\/flog\/?p=1006"},"modified":"2023-10-16T01:54:00","modified_gmt":"2023-10-16T01:54:00","slug":"combo-hunting-grounds-lurker","status":"publish","type":"post","link":"https:\/\/adamhorton.com\/flog\/combo-hunting-grounds-lurker\/","title":{"rendered":"Combo: Hunting Grounds\/Lurker"},"content":{"rendered":"\n<p class=\"has-text-align-center\"><img decoding=\"async\" class=\"wp-image-1002\" style=\"width: 150px;\" src=\"http:\/\/adamhorton.com\/flog\/wp-content\/uploads\/Hunting_Grounds.jpg\" alt=\"\"><img decoding=\"async\" class=\"wp-image-1000\" style=\"width: 150px;\" src=\"http:\/\/adamhorton.com\/flog\/wp-content\/uploads\/Lurker.jpg\" alt=\"\"><\/p>\n\n\n\n<p>Hunting Grounds and Lurker combine to form a strategy that is extremely fast to end the game, and scores enough points that it\u2019s extremely difficult to compete with. The synergy between these cards is so strong that there is usually no counterplay or support available that actually makes a difference.<\/p>\n\n\n\n<p><strong>Combo At-A-Glance<\/strong><\/p>\n\n\n\n<p>The combo deck begins by opening Lurker\/Lurker, regardless of your opening split. Every time you play a Lurker, trash a Hunting Grounds from the supply, gaining a Duchy, until the Hunting Grounds are empty (if the Duchies empty first, gain the Estates, of course). Buy Lurkers whenever you\u2019re able, and trash Lurkers from the supply after the Hunting Grounds are gone.<\/p>\n\n\n\n<p>This combo\/rush ends the game reliably by turn 11 with 27-33 points. The game usually ends on a 3-pile with Hunting Grounds, Lurker, and Duchy; but sometimes you\u2019ll empty Estates instead of Duchies if the Hunting Grounds are contested. It\u2019s extremely difficult to compete with something that ends the game so quickly while scoring this many points, so whenever you see these two cards, you\u2019ll be pretty safe just going for this combo deck and ignoring whatever else is going on.<\/p>\n\n\n\n<p><strong>Support<\/strong><\/p>\n\n\n\n<p>I\u2019ve only found two cards that can actually support this combo:<\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Catacombs:<\/span> On turns 3 and 4, your Lurker plays can go towards trashing a Catacombs and gaining more Lurkers instead of directly trashing Hunting Grounds. If your opening Lurkers don\u2019t miss the shuffle and you\u2019re uncontested, this can speed up the end of the game by 1-2 turns. <\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Stonemason:<\/span> You can open with three Lurkers by using Stonemason\u2019s overpay ability, which helps out a bit. Trashing Coppers with Stonemason can be nice, but don\u2019t do this over buying another Lurker, and don\u2019t attempt to gain Hunting Grounds from the trash in hopes of trashing it to a Stonemason.<\/p>\n\n\n\n<p>While other combo decks have room for other kingdom cards to give some optimization, even extremely strong cards like Donate don\u2019t tend to matter much when compared to Lurker\/Hunting Grounds.<\/p>\n\n\n\n<p><strong>Mirror<\/strong><\/p>\n\n\n\n<p>When uncontested, the combo wins games because it ends the game extremely quickly, so that should be your focus. When mirrored, you are faced with a reality of this combo deck: it is hard-capped in the number of points it can score. Getting more points, particularly winning the \u201cDuchy Split\u201d is usually what decides these games.<\/p>\n\n\n\n<p>&#8220;Duchy split&#8221; is in quotes, because the main way of scoring points is by trashing Hunting Grounds. The way to get more points is to trash more Hunting Grounds, plus buying up to 2 Estates after you have 4 Lurkers (provided you feel like you&#8217;re not sacrificing the Trashing-Hunting-Grounds-split to do so).<\/p>\n\n\n\n<p>The other forms of interaction you care about in mirrors are Action-Victory cards. Nobles, Mill, and especially Distant Lands end up mattering a lot. Never leave these cards in the trash under any circumstances.<\/p>\n\n\n\n<p>The presence of Pasture (Shepherd\u2019s Heirloom) will cause you to prefer the 3 Estates over the Duchy when trashing a Hunting Grounds.<\/p>\n\n\n\n<p><strong>Counterplay<\/strong><\/p>\n\n\n\n<p>There are a few forms of counterplay to the combo, but let me be clear: they are just a drop in a bucket of what you\u2019ll need to compete against the combo deck without going for it yourself.<\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Contesting Hunting Grounds:<\/span> If you can get 3 or more Hunting Grounds before the combo player empties the Duchies, you can force them to aim towards emptying Estates instead. The combo player can easily see this coming and play around it &#8212; you usually don\u2019t slow them down by doing this, but you can decrease the number of points they can score.<\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\">Attacks:<\/span> they do pretty much nothing against Lurker\/Hunting Grounds. Sure, cursing is probably better than not cursing against the combo, but don\u2019t expect to get very much out of it.<br>The main exception to this is Enchantress. If you open with two Enchantresses and focus on having an Enchantress in play on most turns, you can expect to slow your opponent down by a turn or two, meaning that you\u2019re looking at trying to get 4-5 Provinces by turn 12 while needing to play an Enchantress on most turns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hunting Grounds and Lurker combine to form a strategy that is extremely fast to end the game, and scores enough<span class=\"more-dots\">&#8230;<\/span> <span class=\"more-tag d-block mt-15\"><a class=\"more-link wp-block-button__link icon-inline\" href=\"https:\/\/adamhorton.com\/flog\/combo-hunting-grounds-lurker\/\">Continue Reading...<span class=\"screen-reader-text\"> \"Combo: Hunting Grounds\/Lurker\"<\/span><\/a><\/span><!-- .more-tag --><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[],"class_list":["post-1006","post","type-post","status-publish","format-standard","hentry","category-dominion","category-tabletopgames","no-post-thumbnail"],"_links":{"self":[{"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/posts\/1006","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/comments?post=1006"}],"version-history":[{"count":2,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/posts\/1006\/revisions"}],"predecessor-version":[{"id":1891,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/posts\/1006\/revisions\/1891"}],"wp:attachment":[{"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/media?parent=1006"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/categories?post=1006"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/adamhorton.com\/flog\/wp-json\/wp\/v2\/tags?post=1006"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}