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Dominion: Menagerie (expansion) Cards Revisited

When this expansion's cards were made public, I conducted a poll to measure the community's first impressions on how powerful the cards were. You can read about that poll in this post. Last week I did another poll to see how those impressions changed, and this post will present the most notable results of that poll.

Before talking about it though, I'd like to link to a few things. First, the raw data for these ratings, which includes all of the data ever collected in any of my card ratings polls and will be updated as new ratings are collected. If you want to see the data for yourself and look for something specific, that's where to go.

Second, there are two podcast episodes where Wandering Winder gives his first impressions of the cards, and then I give my first impressions of the cards. You can also listen to our revisiting episode where we both talk about our own updated ratings as well as how they differ from the community's ratings and each other's ratings.

Now that we're done with that, I'll present the data that I want to talk about in this post, focusing on how impressions of card power levels have changed in the months since Menagerie was released.

This table shows the cards whose ratings changed the most since the last time data was collected on them. It's no coincidence that even though all cards were eligible to be re-rated, the ones we're seeing here are all Menagerie and Renaissance cards. Those are the newest cards and they were at the top of the poll because I wanted the most new data on them.

The only comment I'd really like to make here is that I'm not putting too much stock into the ratings for Ways, much like for Landmarks -- it's not clear to me what it means for those things to be "powerful" in a more severe way than with just cards or events or other things in Dominion.