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Bite-Sized: Wharf

The Bite-Sized series of articles is meant to take the most powerful cards in Dominion and give a short explanation of what makes them powerful.

Over two turns, Wharf draws a lot of cards (four in total) and gives additional buys to take advantage of the increased hand size. This combination is strong in almost any deck, with or without the ability to play multiple Wharves in the same turn, because of its independent strength on top of the fact that the effect stacks very well.

Wharf decks take a couple of extra turns to draw a lot of cards; and while it might look like an overall weakness to have to wait until your next turn to draw the other two cards, this is where Wharf’s true power lies. The start of your turn is the best time to draw cards because that is when many decks are most vulnerable to stalling. The duration draw of Wharf is strong enough that you don’t even need to trash your starting cards to have a very consistent deck, even though trashing still improves these decks significantly. You can have a lot more non-drawing payload cards in your deck and not have to worry about stalling.