
Adam Horton@adam
360 Posts
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Quote from Adam Horton on December 23, 2017, 10:27 AM
Governor
- Extremely efficient payload to most decks
- Non-terminal gain a cold plus remodel is most powerful part of the card
- Draw can enable this if nothing else will
- Drawing cards is weakest ability
- This is because it helps your opponent so much
- Try to only use if you plan to end the game
- This is hard because it means less Governors to use for Remodeling
- Gaining Golds is great early-to-midgame
- This is because you have time to spend the Golds before remodeling
- Best after Governors are gone because opponent can't remodel Silvers into more Governors
- Remodeling is best in the endgame
- Is usually better for your opponent than for you if done too early (they can thin Coppers)
- Watch out for opponent's ability to gain points from this
Governor
- Extremely efficient payload to most decks
- Non-terminal gain a cold plus remodel is most powerful part of the card
- Draw can enable this if nothing else will
- Drawing cards is weakest ability
- This is because it helps your opponent so much
- Try to only use if you plan to end the game
- This is hard because it means less Governors to use for Remodeling
- Gaining Golds is great early-to-midgame
- This is because you have time to spend the Golds before remodeling
- Best after Governors are gone because opponent can't remodel Silvers into more Governors
- Remodeling is best in the endgame
- Is usually better for your opponent than for you if done too early (they can thin Coppers)
- Watch out for opponent's ability to gain points from this