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Bite Sized: City Quarter


City Quarter: $0+8D Action

+2 Actions

Reveal your hand. +1 Card per Action card revealed.


The effect of City Quarter has the potential to be extremely strong: +2 Actions, almost double your hand size. If you can just play that card three times, you've usually just drawn your deck and now you have four Actions that you can use to play cards. Insane power. If you can build your deck so that you have almost exclusively Action cards in it, drawing your deck becomes very easy to do.

In reality, it's not always that easy. You can also draw zero cards with your City Quarter, which feels really bad for a card you paid $8 to have, so while an enabled City Quarter is great, you have to put in some effort to get there. The most important thing you need to enable City Quarter is trashing.

To justify its cost, the first City Quarter you play should be drawing you at least two cards consistently, which mean that over half of your deck need to be Action cards, plus you'd like to have a chance to have a CQ in your starting hand. While it's not impossible, it's very difficult and unreliable to put together a deck that can manage this without trashing your starting cards, so be very cautious about trying to build a deck enabled by City Quarter with no trashing present.