I played an interesting game of Dominion today, and while I was nowhere close to perfect, I think the way this game went down is worth talking about. Here’s the kingdom:

Pearl Diver
Courtyard
Urchin
Hermit
Shanty Town
Explorer
Council Room
Forum
Merchant Guild
Possession

I look at this board and I see a couple of things I don’t like: Urchin is the only real form of trashing available, and there’s a way to play multiple Possessions per turn with Council Room to support, so it’s very likely this game will end up being degenerate if both players go for Possession. Also, the Shanty/Council Room draw engine isn’t all that reliable, so there’s potential for “good” decks to have bad turns.

In any case, I judge that the best strategy here is to thin as quickly as possible by opening double Urchin and hoping for the best, then I’ll probably have to prioritize the Shanty Town split as I build my draw engine that aims to play 2-3 Possessions each turn. Once I have all the cards I need for this, I’ll trash all of the other useful cards from my deck until all my deck is capable of doing is playing Possessions.
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Kingdom cards: Pearl Diver, Courtyard, Urchin, Hermit, Shanty Town, Explorer, Council Room, Forum, Merchant Guild, PossessionTurn 1 – Opponent

O plays 3 Coppers.
O buys and gains an Urchin.
O draws 5 cards.Turn 1 – Adam Horton
A plays 4 Coppers.
A buys and gains an Urchin.
A draws 3 Coppers and 2 Estates.

Turn 2 – Opponent
O plays 4 Coppers.
O buys and gains an Urchin.
O shuffles their deck.
O draws 5 cards.

Turn 2 – Adam Horton
A plays 3 Coppers.
A buys and gains an Urchin.
A shuffles their deck.
A draws 3 Coppers, an Estate and an Urchin.

Turn 3 – Opponent
O plays an Urchin.
O draws a card.
A discards an Estate.
O plays an Urchin.
O trashes an Urchin.
O gains a Mercenary.
O draws a card.
O plays 3 Coppers.
O buys and gains a Silver.
O draws 5 cards.

Turn 3 – Adam Horton
A plays an Urchin.
A draws an Estate.
O discards an Estate.
A plays 3 Coppers.
A buys and gains an Urchin.
A draws 3 Coppers, an Estate and an Urchin.

Turn 4 – Opponent
O plays 4 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 5 cards.

Turn 4 – Adam Horton
A plays an Urchin.
A draws a Copper.
O discards a Copper.
A plays 4 Coppers.
A buys and gains a Hermit.
A shuffles their deck.
A draws 2 Coppers, 2 Estates and a Hermit.

Turn 5 – Opponent
O plays an Urchin.
O draws a card.
A discards an Estate.
O plays a Silver and 3 Coppers.
O buys and gains a Forum.
O draws 5 cards.

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Things aren’t going very well to start out with. My opponent collides Urchins on T3 and decides to buy two Silvers instead of more Urchins, signaling that he wishes to pursue a more money-based payload. In the meantime, I fail to collide my Urchins, so I have to pick up a third Urchin and I go for a Hermit on T4 — it will help me gain Shanty Towns or Silvers as I need them and maybe help out with thinning.

I take a look at my T5 hand and see a draw that suggests I’m likely to collide Urchins on T6, so I go ahead and grab a Madman in hopes of catching up in tempo, while deciding to get a Shanty Town to go along with this plan. I want to re-buy the Hermit later.
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Turn 5 – Adam Horton
A plays a Hermit.
A looks at an Estate.
A trashes an Estate.
A gains a Shanty Town.
A trashes a Hermit.
A gains a Madman.
A draws 2 Coppers, an Estate and 2 Urchins.

Turn 6 – Opponent
O plays a Mercenary.
O trashes 2 Estates.
O draws 2 cards.
A discards a Copper and an Estate.
O plays a Silver and 2 Coppers.
O buys and gains a Gold.
O shuffles their deck.
O draws 5 cards.

Turn 6 – Adam Horton
A plays an Urchin.
A draws a Copper.
O discards a Copper.
A plays an Urchin.
A trashes an Urchin.
A gains a Mercenary.
A draws an Urchin.
A plays an Urchin.
A trashes an Urchin.
A gains a Mercenary.
A draws a Copper.
A plays 3 Coppers.
A buys and gains a Shanty Town.
A shuffles their deck.
A draws 3 Coppers, a Shanty Town and a Mercenary.

Turn 7 – Opponent
O plays a Gold, a Silver and 2 Coppers.
O buys and gains a Gold.
O draws 5 cards.

Turn 7 – Adam Horton
A plays a Shanty Town.
A reveals a Mercenary and 3 Coppers.
A plays a Mercenary.
A trashes 2 Coppers.
A draws a Mercenary and an Urchin.
O discards a card and a Silver.
A plays an Urchin.
A draws a Shanty Town.
A plays a Shanty Town.
A reveals a Mercenary and a Copper.
A plays a Mercenary.
A trashes a Copper.
A buys and gains a Courtyard.
A draws 2 Coppers, 2 Estates and a Madman.

Turn 8 – Opponent
O plays a Mercenary.
O trashes 2 Coppers.
O draws 2 cards.
A discards 2 Estates.
O plays a Copper.
O buys and gains a Silver.
O shuffles their deck.
O draws 5 cards.

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Some somewhat fortunate draws for me follow. Thinning is going well and I see my Madman in a hand that has a lot of potential, but I get rekt hard by a Mercenary attack that is a huge setback. At this point I’ll need to add Silvers to my deck to hit $5. My opponent has added several very good treasures to his deck, but no +Buy or any signals that he plans to build an engine, so I take some comfort in knowing that even if I get pretty far behind, I’ll have a good deck to Possess, which gives me a chance to catch up.
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Turn 8 – Adam Horton
A plays a Madman.
A returns a Madman to the Madman pile.
A draws 2 Coppers.
A plays 4 Coppers.
A buys and gains a Silver.
A shuffles their deck.
A draws a Copper, an Estate, a Courtyard and 2 Mercenaries.

Turn 9 – Opponent
O plays an Urchin.
O draws a card.
A discards a Mercenary.
O plays a Forum.
O draws 3 cards.
O discards a card and a Silver.
O plays a Mercenary.
O trashes a Copper and an Estate.
O draws 2 cards.
A discards a Courtyard.
O plays 2 Golds, a Silver and a Copper.
O buys and gains a Gold and a Forum.
O shuffles their deck.
O draws 5 cards.

Turn 9 – Adam Horton
A plays a Mercenary.
A trashes a Copper and an Estate.
A draws a Copper and an Urchin.
O discards a card and a Copper.
A plays a Copper.
A buys and gains a Shanty Town.
A draws 2 Coppers, an Estate and 2 Shanty Towns.

Turn 10 – Opponent
O plays an Urchin.
O draws a card.
A discards a Shanty Town.
O plays a Gold and 2 Silvers.
O buys and gains a Gold.
O draws 5 cards.

Turn 10 – Adam Horton
A plays a Shanty Town.
A reveals an Estate and 2 Coppers.
A shuffles their deck.
A draws a Silver and a Shanty Town.
A plays a Shanty Town.
A reveals an Estate, a Silver and 2 Coppers.
A draws 2 Mercenaries.
A plays a Mercenary.
A trashes a Copper and an Estate.
A draws a Copper and a Courtyard.
O discards a card and a Silver.
A plays a Courtyard.
A draws a Shanty Town and an Urchin.
A topdecks a Shanty Town.
A plays a Silver and 2 Coppers.
A buys and gains a Merchant Guild.
A shuffles their deck.
A draws 2 Shanty Towns,
2 Mercenaries and a Merchant Guild.

Turn 11 – Opponent
O plays a Forum.
O draws 3 cards.
O discards a card and a Gold.
O plays a Forum.
O shuffles their deck.
O draws 3 cards.
O discards a card and a Silver.
O plays a Mercenary.
O trashes 2 Coppers.
O draws 2 cards.
A discards 2 Mercenaries.
O plays a Silver and a Copper.
O buys and gains a Council Room.
O draws 5 cards.

Turn 11 – Adam Horton
A plays a Shanty Town.
A reveals a Shanty Town and a Merchant Guild.
A plays a Merchant Guild.
A plays a Shanty Town.
A reveals nothing.
A draws a Copper and a Silver.
A plays a Silver and a Copper.
A buys and gains a Hermit.
A shuffles their deck.
A draws a Copper, a Courtyard, a Shanty Town, an Urchin and a Merchant Guild.

Turn 12 – Opponent
O plays an Urchin.
O draws a card.
A discards a Merchant Guild.
O plays 3 Golds, a Silver and a Copper.
O buys and gains a Gold and a Forum.
O shuffles their deck.
O draws 5 cards.

Turn 12 – Adam Horton
A plays a Shanty Town.
A reveals an Urchin, a Courtyard and a Copper.
A plays a Courtyard.
A draws a Silver, a Shanty Town and a Mercenary.
A topdecks a Silver.
A plays a Shanty Town.
A reveals an Urchin, a Mercenary and a Copper.
A plays a Mercenary.
A trashes a Copper and an Urchin.
A draws a Silver and a Mercenary.
O discards a card and a Mercenary.
A plays a Silver.
A buys and gains a Council Room.
A shuffles their deck.
A draws a Copper, a Silver, 2 Shanty Townsand a Hermit.

Turn 13 – Opponent
O plays 2 Golds and a Silver.
O buys and gains a Shanty Town and a Forum.
O draws 5 cards.

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My opponent has chosen to build a reliable deck with lots of Golds and has added a few Forums to it — while the Forums aren’t currently necessary for the deck to stay viable, he should have little trouble staying viable while he greens. I need to get in gear.

I hit $5 a couple of times and get a Merchant Guild and a Council Room — I probably could have just skipped the Merchant Guild and just gotten two CRs, but I was worried I would run out of payload. I probably slow down by one or two turns because of this mistake, though.

On T13 my opponent still has zero points, but now he gets a Shanty Town and a Council Room, which signals that now he wants to build something resembling a draw engine. This is pretty worrisome, as his deck should adapt pretty quickly to this change since he has ample cycling from his Forums.
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Turn 13 – Adam Horton
A plays a Shanty Town.
A reveals a Hermit, a Shanty Town, a Silver and a Copper.
A plays a Hermit.
A gains a Shanty Town.
A plays a Shanty Town.
A reveals a Silver and a Copper.
A draws 2 Mercenaries.
A plays a Mercenary.
A trashes a Copper and a Mercenary.
A draws a Shanty Town and a Merchant Guild.
O discards a card and a Silver.
A plays a Merchant Guild.
A plays a Silver.
A buys and gains a Courtyard and a Shanty Town.
A shuffles their deck.
A draws a Silver, a Council Room, a Courtyard, a Shanty Town and a Hermit.

Turn 14 – Opponent
O plays a Forum.
O draws 3 cards.
O discards a card and a Gold.
O plays a Forum.
O draws 3 cards.
O discards a card and a Gold.
O plays a Forum.
O shuffles their deck.
O draws 3 cards.
O discards a card and a Silver.
O plays an Urchin.
O draws a card.
A discards a Hermit.
O plays 3 Golds.
O buys and gains a Shanty Town and a Forum.
O draws 5 cards.

Turn 14 – Adam Horton
A plays a Shanty Town.
A reveals a Silver, a Council Room and a Courtyard.
A plays a Council Room.
A draws a Courtyard, 2 Shanty Towns anda Merchant Guild.
O draws a card.
A plays a Shanty Town.
A reveals a Shanty Town, a Merchant Guild, a Silver and 2 Courtyards.
A plays a Courtyard.
A draws 2 Shanty Towns and a Mercenary.
A topdecks a Mercenary.
A plays a Shanty Town.
A reveals 2 Shanty Towns, a Merchant Guild, a Silver and a Courtyard.
A plays a Merchant Guild.
A plays a Shanty Town.
A reveals a Shanty Town, a Silver and a Courtyard.
A plays a Courtyard.
A shuffles their deck.
A draws a Hermit and a Mercenary.
A topdecks a Shanty Town.
A plays a Hermit.
A trashes a Mercenary.
A gains a Shanty Town.
A plays a Silver.
A buys and gains a Potion.
A shuffles their deck.
A draws a Silver, a Council Room and 3 Shanty Towns.

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Turn 15 begins and my opponent has zero points still, even though his deck is very capable of much more. I have to believe that he’s built this pretty inefficiently, since he could have picked up an earlier Council Room for faster expansion. I think reliable double-Province turns were possible for him at least 2 or 3 turns ago.

I pick up a Potion here, since if I Hermit-gain a Silver and draw it, I’ll be able to use that along with my coin token to buy a Possession, potentially playing it the very next turn. With a decent draw I should have no problem winning this game, as I should be able to reliably play lots of Possessions. At this point, it shouldn’t matter how good his deck is, I should have the control to win the game.
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Turn 15 – Opponent
O plays a Forum.
O draws 3 cards.
O discards a card and a Silver.
O plays a Shanty Town.
O reveals 2 Golds, a Mercenary and 2 Coppers.
O plays a Mercenary.
O trashes 2 Coppers.
O shuffles their deck.
O draws 2 cards.
A discards a Silver and a Shanty Town.
O plays an Urchin.
O draws a card.
O plays a Forum.
O draws 3 cards.
O discards a card and a Silver.
O plays 2 Golds and 2 Silvers.
O buys and gains a Province.
O draws 5 cards.

Turn 15 – Adam Horton
A plays a Shanty Town.
A reveals a Shanty Town and a Council Room.
A plays a Council Room.
A draws a Shanty Town, a Potion, a Hermit and a Merchant Guild.
O draws a card.
A plays a Shanty Town.
A reveals a Hermit, a Shanty Town, a Merchant Guild and a Potion.
A plays a Shanty Town.
A reveals a Hermit, a Merchant Guild and a Potion.
A plays a Merchant Guild.
A plays a Hermit.
A looks at a Shanty Town and a Silver.
A gains a Shanty Town.
A trashes a Hermit.
A gains a Madman.

A shuffles their deck.
A draws a Silver, 2 Courtyards and 2 Shanty Towns.

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Huge mistake from me here, I forgot I’d lose my Hermit by not buying something here (Pearl Diver would have been just fine). I actually didn’t realize this had happened (thanks, ShuffleIt) until I drew the Madman. Also, at this point I’ve trashed my Urchin and my last Mercenary, thinking that I want him to have large hands for me to Possess. This is probably premature, and it will certainly hurt now that I have to take and extra turn buying a Silver instead of the Possession that I wanted so badly. My opponent is greening hard at this point, so time is running out.
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Turn 16 – Opponent
O plays a Forum.
O shuffles their deck.
O draws 3 cards.
O discards a card and a Gold.
O plays a Forum.
O draws 3 cards.
O discards a card and a Mercenary.
O plays a Shanty Town.
O reveals 3 Golds, a Forum and a Council Room.
O plays a Council Room.
O draws 4 cards.
A draws a Shanty Town.
O plays a Forum.
O draws 3 cards.
O discards a card and a Silver.
O plays an Urchin.
O shuffles their deck.
O draws a card.
A discards a Silver and a Shanty Town.
O plays a Forum.
O draws 3 cards.
O discards a card and a Forum.
O plays a Mercenary.
O trashes 2 Silvers.
O draws 2 cards.
A discards a Courtyard.
O plays 5 Golds and a Silver.
O buys and gains 2 Provinces.
O shuffles their deck.
O draws 5 cards.

Turn 16 – Adam Horton
A plays a Shanty Town.
A reveals a Shanty Town and a Courtyard.
A plays a Courtyard.
A draws 2 Shanty Towns and a Merchant Guild.
A topdecks a Shanty Town.
A plays a Shanty Town.
A reveals a Shanty Town and a Merchant Guild.
A plays a Merchant Guild.
A plays a Shanty Town.
A reveals nothing.
A draws 2 Shanty Towns.
A plays a Shanty Town.
A reveals a Shanty Town.
A plays a Shanty Town.
A reveals nothing.
A draws a Potion and a Madman.
A plays a Madman.
A returns a Madman to the Madman pile.
A draws a Council Room.
A plays a Council Room.
A shuffles their deck.
A draws a Silver, a Courtyard and 2 Shanty Towns.
O draws a card.
A plays a Courtyard.
A topdecks a Shanty Town.
A plays a Silver and a Potion.
A buys and gains a Silver.
A shuffles their deck.
A draws 2 Silvers, a Council Room and 2 Shanty Towns.

Turn 17 – Opponent
O plays a Forum.
O draws 3 cards.
O discards a card and an Urchin.
O plays a Forum.
O draws 3 cards.
O discards a card and a Forum.
O plays a Forum.
O draws 3 cards.
O discards a card and a Gold.
O plays a Shanty Town.
O reveals 3 Golds, a Forum and a Council Room.
O plays a Council Room.
O draws 4 cards.
A draws a Courtyard.
O plays a Forum.
O shuffles their deck.
O draws 3 cards.
O discards a card and a Province.
O plays a Forum.
O draws 3 cards.
O discards a card and a Mercenary.
O plays an Urchin.
O shuffles their deck.
O draws a card.
A discards 2 Silvers.
O plays a Mercenary.
O trashes a Silver and a Shanty Town.
O draws 2 cards.
A discards a Courtyard.
O plays 5 Golds.
O buys and gains 2 Provinces.
O shuffles their deck.
O draws 5 cards.

Turn 17 – Adam Horton
A plays a Shanty Town.
A reveals a Shanty Town and a Council Room.
A plays a Council Room.
A draws a Courtyard, 2 Shanty Towns and a Potion.
O draws a card.
A plays a Shanty Town.
A reveals 2 Shanty Towns, a Courtyard and a Potion.
A plays a Courtyard.
A draws 2 Shanty Towns and a Merchant Guild.
A topdecks a Shanty Town.
A plays a Shanty Town.
A reveals 2 Shanty Towns, a Merchant Guild and a Potion.
A plays a Shanty Town.
A reveals a Shanty Town, a Merchant Guild and a Potion.
A plays a Merchant Guild.
A plays a Shanty Town.
A reveals a Potion.
A draws 2 Shanty Towns.
A plays a Shanty Town.
A reveals a Shanty Town and a Potion.
A plays a Shanty Town.
A reveals a Potion.
A shuffles their deck.
A draws 2 Silvers.
A plays 2 Silvers and a Potion.
A buys and gains a Possession.
A shuffles their deck.
A draws 2 Silvers, a Courtyard and 2 Shanty Towns.

Turn 18 – Opponent
O plays a Forum.
O draws 3 cards.
O discards a card and a Province.
O plays a Forum.
O draws 3 cards.
O discards a card and a Mercenary.
O plays a Forum.
O draws 3 cards.
O discards a card and a Province.
O plays a Forum.
O draws 3 cards.
O discards a card and a Gold.
O plays a Shanty Town.
O reveals an Urchin, 2 Golds, a Forum and a Council Room.
O plays a Council Room.
O shuffles their deck.
O draws 4 cards.
A draws a Shanty Town.
O plays a Forum.
O draws 3 cards.
O discards a card and a Province.
O plays an Urchin.
O draws a card.
A discards 2 Silvers.
O plays 5 Golds.
O buys and gains a Province, a Courtyard and a Forum.
O shuffles their deck.
O draws 5 cards.

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I had my hand hovering over the resign button on this turn — if he double Provinces here, he’s got 7 Provinces and I can only play one Possession on my next turn. I just don’t see much of a way I can catch him here, but luckily he’s a dollar short, so I decide to keep going. He also adds cards to his deck that are huge liabilities when Possessed, so all hope is not lost. He does, after all have seven stop cards in his deck (six Provinces and a Mercenary).

Notice that he’s played his Mercenary twice, it seems for the purpose of just attacking me, and he trashes three Silvers and a Shanty Town from his deck. Yes, this is annoying, but Shanty Town does soft-counter discard attacks, so the fact that he’s making his deck much worse because of this is a pretty big deal. He could have trashed Forums to get the money to Double on that last turn but he doesn’t. Right now, his deck is set up for something I’ve never actually pulled off in a game of Dominion before…
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Turn 18 – Adam Horton
A plays a Shanty Town.
A reveals 2 Shanty Towns and a Courtyard.
A plays a Courtyard.
A draws a Council Room, a Shanty Town and a Merchant Guild.
A topdecks a Merchant Guild.
A plays a Shanty Town.
A reveals 2 Shanty Towns and a Council Room.
A plays a Council Room.
A draws a Courtyard, a Shanty Town, a Possession and a Merchant Guild.
O draws a card.
A plays a Shanty Town.
A reveals a Possession, 2 Shanty Towns,a Merchant Guild and a Courtyard.
A plays a Shanty Town.
A reveals a Possession, a Shanty Town, a Merchant Guild and a Courtyard.
A plays a Courtyard.
A draws 2 Shanty Towns and a Potion.
A topdecks a Shanty Town.
A plays a Shanty Town.
A reveals a Possession, a Shanty Town, a Merchant Guild and a Potion.
A plays a Merchant Guild.
A plays a Possession.
A plays a Shanty Town.
A reveals a Potion.
A shuffles their deck.
A draws a Silver and a Shanty Town.
A plays a Shanty Town.
A reveals a Silver and a Potion.
A draws a Silver.
A plays 2 Silvers and a Potion.
A buys and gains a Possession.
A shuffles their deck.
A draws a Silver, 3 Shanty Towns and a Merchant Guild.

Turn 18 – Opponent [Possession]
O plays a Forum.
O draws a Gold, a Province and a Courtyard.
O discards 2 Provinces.
O plays an Urchin.
O draws a Shanty Town.
A discards a Silver.
O plays a Shanty Town.
O reveals 2 Golds, a Mercenary, a Council Room and a Courtyard.
O plays a Council Room.
O draws a Gold, a Province and 2 Forums.
A draws a Shanty Town.
O plays a Forum.
O draws 2 Provinces and a Forum.
O discards 2 Provinces.
O plays a Forum.
O draws a Gold, a Province and a Forum.
O discards 2 Provinces.
O plays a Forum.
O shuffles their deck.
O draws a Gold, a Province and a Forum.
O discards 2 Forums.
O plays 5 Golds.
O buys a Council Room.
A gains a Council Room.
O buys a Duchy.
A gains a Duchy.
O draws 5 Provinces.

Turn 19 – Opponent
O shuffles their deck.
O draws 5 cards.

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My opponent draws “the perfect hand.” I now have the ability to play more turns than my opponent with his deck, and the ability to ensure that he’s able to do absolutely nothing with his turns. I have all the time in the world to make up this points lead, while his deck gets to buy me Forums, Duchies, and everything I need to keep my foot firmly placed on his throat. BUAHHAHAHHAAHHAHAHAHHH!!
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Turn 19 – Adam Horton
A plays a Shanty Town.
A reveals 3 Shanty Towns and a Merchant Guild.
A plays a Merchant Guild.
A plays a Shanty Town.
A reveals 2 Shanty Towns.
A plays a Shanty Town.
A reveals a Shanty Town.
A plays a Shanty Town.
A reveals nothing.
A draws a Courtyard and a Shanty Town.
A plays a Courtyard.
A draws a Council Room, a Shanty Town and a Possession.
A topdecks a Possession.
A plays a Council Room.
A draws a Shanty Town, 2 Possessions and a Potion.
O draws a card.
A plays a Shanty Town.
A reveals 2 Possessions, 2 Shanty Towns and a Potion.
A plays a Shanty Town.
A reveals 2 Possessions, a Shanty Town and a Potion.
A plays a Possession.
A plays a Possession.
A plays a Shanty Town.
A reveals a Potion.
A draws a Silver and a Courtyard.
A plays a Courtyard.
A shuffles their deck.
A draws a Silver, a Duchy and a Council Room.
A topdecks a Duchy.
A plays a Council Room.
A draws a Duchy.
O draws a card.
A plays 2 Silvers and a Potion.
A buys and gains a Council Room and a Shanty Town.
A shuffles their deck.
A draws a Silver, a Duchy, 2 Shanty Towns and a Possession.

Turn 19 – Opponent [Possession]
O plays a Forum.
O draws a Gold, a Council Room and a Forum.
O discards 2 Provinces.
O plays a Forum.
O draws a Gold, a Province and a Forum.
O discards a Province and a Mercenary.
O plays a Forum.
O draws a Gold and 2 Provinces.
O discards 2 Provinces.
O plays a Council Room.
O draws a Province and 3 Forums.
A draws a Shanty Town.
O plays 5 Golds.
O buys a Forum.
A gains a Forum.
O buys a Duchy.
A gains a Duchy.
O buys a Duchy.
A gains a Duchy.
O shuffles their deck.
O draws a Gold, a Shanty Town, an Urchin and 2 Forums.

Turn 19 – Opponent [Possession]
O plays a Forum.
O draws a Mercenary and 2 Forums.
O discards a Mercenary and an Urchin.
O plays a Forum.
O draws a Gold, a Province and a Council Room.
O discards a Province and a Forum.
O plays a Shanty Town.
O reveals 2 Golds, a Forum and a Council Room.
O plays a Council Room.
O draws 3 Provinces and a Forum.
A draws a Shanty Town.
O plays a Forum.
O draws 3 Golds.
O discards 2 Provinces.
O plays a Forum.
O draws a Province, a Courtyard and a Forum.
O discards 2 Provinces.
O plays a Courtyard.
O shuffles their deck.
O draws 2 Provinces and a Forum.
O topdecks a Province.
O plays 5 Golds.
O buys a Forum.
A gains a Forum.
O buys a Duchy.
A gains a Duchy.
O buys a Duchy.
A gains a Duchy.
O draws 3 Provinces, a Mercenary and an Urchin.

Turn 20 – Opponent
O plays an Urchin.
O draws a card.
A discards a Silver, a Duchy and a Shanty Town.
O shuffles their deck.
O draws 5 cards.

Turn 20 – Adam Horton
A plays a Shanty Town.
A reveals a Possession and 2 Shanty Towns.
A plays a Possession.
A plays a Shanty Town.
A reveals a Shanty Town.
A plays a Shanty Town.
A reveals nothing.
A draws 2 Shanty Towns.
A plays a Shanty Town.
A reveals a Shanty Town.
A plays a Shanty Town.
A reveals nothing.
A draws 2 Council Rooms.
A plays a Council Room.
A draws a Council Room, a Shanty Town,a Potion and a Merchant Guild.
O draws a card.
A plays a Council Room.
A draws 2 Courtyards, a Shanty Town anda Possession.
O draws a card.
A plays a Council Room.
A shuffles their deck.
A draws a Silver, a Duchy and 2 Forums.
O draws a card.
A plays a Forum.
A draws 2 Duchies and a Shanty Town.
A discards 2 Duchies.
A plays a Shanty Town.
A reveals a Possession, 2 Shanty Towns,a Merchant Guild, a Duchy, a Forum, a Silver,2 Courtyards and a Potion.
A plays a Forum.
A draws a Silver and 2 Duchies.
A discards 2 Duchies.
A plays a Shanty Town.
A reveals a Possession, a Shanty Town, a Merchant Guild, a Duchy, 2 Silvers, 2 Courtyards and a Potion.
A plays a Shanty Town.
A reveals a Possession, a Merchant Guild,a Duchy, 2 Silvers, 2 Courtyards and a Potion.
A plays a Merchant Guild.
A plays a Possession.
A plays 2 Silvers and a Potion.
A buys and gains a Possession.
A shuffles their deck.
A draws a Silver, a Duchy, a Council Room, a Shanty Town and a Forum.

Turn 20 – Opponent [Possession]
O plays a Forum.
O draws a Gold, a Province and a Courtyard.
O discards 2 Provinces.
O plays a Council Room.
O draws an Urchin and 3 Forums.
A draws a Shanty Town.
O plays 4 Golds.
O buys a Duchy.
A gains a Duchy.
O buys a Duchy.
A gains a Duchy.
O draws 2 Provinces, a Shanty Town and 2 Forums.

Turn 20 – Opponent [Possession]
O plays a Forum.
O shuffles their deck.
O draws a Gold and 2 Provinces.
O discards 2 Provinces.
O plays a Forum.
O draws a Province and 2 Forums.
O discards 2 Provinces.
O plays a Forum.
O draws a Gold, a Province and an Urchin.
O discards 2 Provinces.
O plays a Forum.
O draws a Mercenary and 2 Forums.
O discards a Mercenary and an Urchin.
O plays a Forum.
O draws 2 Golds and a Courtyard.
O discards a Gold and a Shanty Town.
O plays a Courtyard.
O shuffles their deck.
O draws a Gold, a Province and a Council Room.
O topdecks a Province.
O plays 4 Golds.
O buys a Province.
A gains a Province.
O draws 3 Provinces, a Shanty Town and a Mercenary.

Turn 21 – Opponent
Waiting for Opponent.

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I don’t blame him at all for ragequitting, Possession is not a fun card to be destroyed by, but when you play so hard into Possession, this is what happens. Even the largest lead can be completely neutralized if your opponent is able to completely shut you down.

I was ready to give this game up, but sometimes it’s worth playing out.